A port of the Adventure Game Studio (AGS)
runtime
engine to the PlayStation Portable. At the moment games made with AGS version 2.50 or higher and low resolution are supported.
A short video showing Gemini Rue
being played on version 3.21 R3 is available on my Youtube channel
.
This software is licensed under the Artistic License 2.0. Instructions on how to run AGS games with this engine can be found in the readme.txt file.
AGS_Runtime_for_PSP_3.21_R9.zip (1886 KiB)
Important! For midi playback you need GUS patches. I recommend downloading "Richard Sanders's GUS patches"
from the Allegro website
.
The file has to be renamed to "patches.dat" and placed in the Eboot directory.
The source code is available on Github:
http://github.com/adventuregamestudio
.
If you want to help with development of AGS, check out the official engine release thread
and the AGS Engine Development Forum
in general.
Older unsupported versions:
AGS_Runtime_for_PSP_3.21_R8.zip (1493 KiB)
AGS_Runtime_for_PSP_3.21_R7.zip (1491 KiB)
AGS_Runtime_for_PSP_3.21_R6.zip (1461 KiB)
AGS_Runtime_for_PSP_3.21_R5.zip (1334 KiB)
AGS_Runtime_for_PSP_3.21_R4.zip (1480 KiB)
AGS_Runtime_for_PSP_3.21_R3.zip (1478 KiB)
AGS_Runtime_for_PSP_3.21_R2.zip (1355 KiB)
AGS_Runtime_for_PSP_3.21_R1.zip (1353 KiB)
AGS_Runtime_for_PSP_3.21.zip (1353 KiB)
Changes in R9
- Reduced memory footprint which should allow more games to load
- Various bug and compatibility fixes
Changes in R8
- Added support games made with AGS 2.5x
- Various bug and compatibility fixes
Changes in R7
- Added the flashlight plugin
- Various bug and compatibility fixes
Changes in R6
- Added support for games with version 2.60 and higher
- Integrated the MOD player again
- Various bug fixes
Changes in R5
- Added support for version 3.1.1 and 3.1.2 data files
- Lower memory footprint due to removal of the MOD player and the hq2x3x filter
- Increased scrolling speed in the launcher
- Various bug fixes
Changes in R4
- Added midi music playback
- Extended the sound cache to include WAVE files
Changes in R3
- Added support for external engine plugins
- Added AGSBlend and AGSSnowRain plugin
Changes in R2
- Added option to clear sprite cache on every room change
- Fixed memory leak in the sound cache
Changes in R1
- Added option to use additional 4 MiB of memory from partition 5
- Fixed crash on saving games
- Sprite cache size is not read from the configuration file anymore
Please send questions and comments to software@jjs.at. Make sure to read the readme.txt file first.